#########################################################################

#  Daimler's Automobile

#########################################################################

event = {
	id = 500
	random = no
	invention = yes

	picture = 500
	trigger = {
		technology = 5005
		technology = 5405
	}

	name = "EVT_500_NAME"
	desc = "EVT_500_DESC"
	style = 0

	date = { day = 1 month = january year = 1876 } # Not before 1876. Real Year: 1886
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = activate_building_type which = automobile_factory }
	}
}

#########################################################################

#  Wright & Langley's Aeroplanes

#########################################################################

event = {
	id = 501
	random = no
	invention = yes

	picture = 501

	trigger = {
		technology = 5005
		technology = 5405
	}

	name = "EVT_501_NAME"
	desc = "EVT_501_DESC"
	style = 0

	date = { day = 1 month = january year = 1893 } # Real Year: 1903
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = activate_building_type which = aeroplane_factory }
	}
}

#########################################################################

#  Sharp & Robert's Power Loom

#########################################################################

event = {

	id = 502
	random = no
	invention = yes

	picture = mechanisation

	trigger = {
		technology = 5102
	}

	name = "EVT_502_NAME"
	desc = "EVT_502_DESC"
	style = 0

	date = { day = 1 month = january year = 1836 } # Real Year: 1830s
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = production_modifier which = cotton_plantation value = 10  }
		command = { type = production_modifier which = sheep_ranch value = 10  }
	}
}

#########################################################################

#  Jacquard Power Loom

#########################################################################

event = {
	id = 503
	random = no
	invention = yes

	picture = mechanisation

	trigger = {
		technology = 5102
		invention = 502
	}

	name = "EVT_503_NAME"
	desc = "EVT_503_DESC"
	style = 0

	date = { day = 1 month = january year = 1840 } # Real Year: 1840s
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = production_modifier which = silkworm_ranch value = 10  }
		command = { type = production_modifier which = fabric_factory value = 10  }
	}
}

#########################################################################

#  Northrop Power Loom

#########################################################################

event = {

	id = 504

	random = no

	invention = yes



	picture = mechanisation



	trigger = {

		technology = 5102

		invention = 503



	}



	name = "EVT_504_NAME"

	desc = "EVT_504_DESC"

	style = 0



	date = { day = 1 month = january year = 1850 } # Real Year: 1850s

	offset = 60 # Check for trigger conditions every 60 days

	deathdate = { day = 30 month = december year = 1920 }



	action_a = {

		name = "OK" # Excellent!

		command = { type = production_modifier which = cotton_plantation value = 10  }

		command = { type = production_modifier which = sheep_ranch value = 10  }

		command = { type = production_modifier which = silkworm_ranch value = 10  }

		command = { type = production_modifier which = fabric_factory value = 10  }

	}

}

#########################################################################

#  Mechanical Saw

#########################################################################

event = {

	id = 505

	random = no

	invention = yes



	picture = mechanisation



	trigger = {

		technology = 5102



	}



	name = "EVT_505_NAME"

	desc = "EVT_505_DESC"

	style = 0



	date = { day = 1 month = january year = 1836 }

	offset = 60 # Check for trigger conditions every 60 days

	deathdate = { day = 30 month = december year = 1920 }



	action_a = {

		name = "OK" # Excellent!

		command = { type = production_modifier which = timber_lodge value = 20  }

		command = { type = production_modifier which = tropical_wood_lodge value = 20  }

	}

}

#########################################################################

#  Mechanical Precision Saw

#########################################################################

event = {

	id = 506

	random = no

	invention = yes



	picture = mechanisation



	trigger = {

		invention = 505

		technology = 5102



	}



	name = "EVT_506_NAME"

	desc = "EVT_506_DESC"

	style = 0



	date = { day = 1 month = january year = 1850 }

	offset = 60 # Check for trigger conditions every 60 days

	deathdate = { day = 30 month = december year = 1920 }



	action_a = {

		name = "OK" # Excellent!

		command = { type = production_modifier which = lumber_mill value = 10  }

	}

}



#########################################################################

#  Hussey & McCormicks Reaping machine

#########################################################################



event = {

	id = 507

	random = no

	invention = yes



	picture = 507



	trigger = {

		technology = 5102



	}



	name = "EVT_507_NAME"

	desc = "EVT_507_DESC"

	style = 0



	date = { day = 1 month = january year = 1836 } # 1834

	offset = 60 # Check for trigger conditions every 60 days

	deathdate = { day = 30 month = december year = 1920 }



	action_a = {

		name = "OK" # Excellent!

		command = { type = production_modifier which = grain_farm value = 10  }

	}

}



#########################################################################

#  Pitts Threshing machine

#########################################################################



event = {

	id = 508

	random = no

	invention = yes



	picture = mechanisation



	trigger = {

		technology = 5102



	}



	name = "EVT_508_NAME"

	desc = "EVT_508_DESC"

	style = 0



	date = { day = 1 month = january year = 1836 }

	offset = 60 # Check for trigger conditions every 60 days

	deathdate = { day = 30 month = december year = 1920 }



	action_a = {

		name = "OK" # Excellent!

		command = { type = production_modifier which = grain_farm value = 10  }

	}

}



#########################################################################

#  Mechanized Slaughtering-block

#########################################################################



event = {

	id = 509

	random = no

	invention = yes



	picture = mechanisation



	trigger = {

		technology = 5102



	}



	name = "EVT_509_NAME"

	desc = "EVT_509_DESC"

	style = 0



	date = { day = 1 month = january year = 1836 }

	offset = 60 # Check for trigger conditions every 60 days

	deathdate = { day = 30 month = december year = 1920 }



	action_a = {

		name = "OK" # Excellent!

		command = { type = production_modifier which = cattle_ranch value = 10  }

	}

}



#########################################################################

#  Building Station Shipyards

#########################################################################



event = {

	id = 510

	random = no

	invention = yes



	picture = mechanisation



	trigger = {

		technology = 5102

		technology = 2101

	}



	name = "EVT_510_NAME"

	desc = "EVT_510_DESC"

	style = 0



	date = { day = 1 month = january year = 1836 }

	offset = 60 # Check for trigger conditions every 60 days

	deathdate = { day = 30 month = december year = 1920 }



	action_a = {

		name = "OK" # Excellent!

		command = { type = production_modifier which = clipper_shipyard value = 10  }

	}

}



#########################################################################

#  Precision Work

#########################################################################



event = {

	id = 511

	random = no

	invention = yes



	picture = mechanisation



	trigger = {

		technology = 5103



	}



	name = "EVT_511_NAME"

	desc = "EVT_511_DESC"

	style = 0



	date = { day = 1  month = january year = 1840 }

	offset = 60 # Check for trigger conditions every 60 days

	deathdate = { day = 30 month = december year = 1920 }



	action_a = {

		name = "OK" # Excellent!

		command = { type = production_modifier which = glass_factory value = 10  }

		command = { type = production_modifier which = ammunition_factory value = 10  }

		command = { type = activate_building_type which = machine_parts_factory }

		command = { type = resource which = machine_parts value = 10 }

	}

}

#########################################################################

#  Machine Tools

#########################################################################



event = {

	id = 512

	random = no

	invention = yes



	picture = mechanisation



	trigger = {

		technology = 5103

		invention = 511



	}



	name = "EVT_512_NAME"

	desc = "EVT_512_DESC"

	style = 0



	date = { day = 1  month = january year = 1860 }

	offset = 60 # Check for trigger conditions every 60 days

	deathdate = { day = 30 month = december year = 1920 }



	action_a = {

		name = "OK" # Excellent!

		command = { type = production_modifier which = machine_parts_factory value = 15  }

	}

}

#########################################################################

#  Whitney & Colt's Standardized Small Arms

#########################################################################



event = {

	id = 513

	random = no

	invention = yes



	picture = 513



	trigger = {

		technology = 5103



	}



	name = "EVT_513_NAME"

	desc = "EVT_513_DESC"

	style = 0



	date = { day = 1  month = january year = 1845 }

	offset = 60 # Check for trigger conditions every 60 days

	deathdate = { day = 30 month = december year = 1920 }



	action_a = {

		name = "OK" # Excellent!

		command = { type = production_modifier which = small_arms_factory value = 10  }

	}

}

#########################################################################

#  Food Packing System

#########################################################################



event = {

	id = 514

	random = no

	invention = yes



	picture = mechanisation



	trigger = {

		technology = 5103



	}



	name = "EVT_514_NAME"

	desc = "EVT_514_DESC"

	style = 0



	date = { day = 1  month = january year = 1836 }

	offset = 60 # Check for trigger conditions every 60 days

	deathdate = { day = 30 month = december year = 1920 }



	action_a = {

		name = "OK" # Excellent!

		command = { type = production_modifier which = canned_food_factory value = 10  }

	}

}



#########################################################################

#  Integral Distillery Process

#########################################################################



event = {

	id = 515

	random = no

	invention = yes



	picture = mechanisation



	trigger = {

		technology = 5103



	}



	name = "EVT_515_NAME"

	desc = "EVT_515_DESC"

	style = 0



	date = { day = 1  month = january year = 1845 }

	offset = 60 # Check for trigger conditions every 60 days

	deathdate = { day = 30 month = december year = 1920 }



	action_a = {

		name = "OK" # Excellent!

		command = { type = production_modifier which = liquor_distillery value = 10  }

	}

}



#########################################################################

#  Jiggs

#########################################################################



event = {

	id = 516

	random = no

	invention = yes



	picture = mechanisation



	trigger = {

		technology = 5103



	}



	name = "EVT_516_NAME"

	desc = "EVT_516_DESC"

	style = 0



	date = { day = 1  month = january year = 1845 }

	offset = 60 # Check for trigger conditions every 60 days

	deathdate = { day = 30 month = december year = 1920 }



	action_a = {

		name = "OK" # Excellent!

		command = { type = production_modifier which = furniture_factory value = 10  }

		command = { type = production_modifier which = luxury_furniture_factory value = 10  }

	}

}



#########################################################################

#  Electric Machinery

#########################################################################



event = {

	id = 517

	random = no

	invention = yes



	picture = mechanisation



	trigger = {

		technology = 5104

		technology = 5405

		invention = 512

	}



	name = "EVT_517_NAME"

	desc = "EVT_517_DESC"

	style = 0



	date = { day = 1  month = january year = 1880 }

	offset = 60 # Check for trigger conditions every 60 days

	deathdate = { day = 30 month = december year = 1920 }



	action_a = {

		name = "OK" # Excellent!

		command = { type = factory_cost_mod value = -10 }

	}

}



#########################################################################
#  Mechanized Fishing Vessels
#########################################################################

event = {
	id = 518
	random = no
	invention = yes

	picture = mechanisation

	trigger = {
		technology = 5104
		technology = 2102 # Steamers
	}

	name = "EVT_518_NAME"
	desc = "EVT_518_DESC"
	style = 0

	date = { day = 1  month = january year = 1865 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = production_modifier which = fishing_wharf value = 50 }
	}
}



#########################################################################
#  Oil Pumping Machinery
#########################################################################

event = {

	id = 519

	random = no

	invention = yes



	picture = mechanisation



	trigger = {

		technology = 5104



	}



	name = "EVT_519_NAME"

	desc = "EVT_519_DESC"

	style = 0



	date = { day = 1  month = january year = 1880 }

	offset = 60 # Check for trigger conditions every 60 days

	deathdate = { day = 30 month = december year = 1920 }



	action_a = {

		name = "OK" # Excellent!

		command = { type = production_modifier which = oil_rig value = 10  }

	}

}



#########################################################################

#  Steamer Automatic Construction Plants

#########################################################################

event = {

	id = 520

	random = no

	invention = yes



	picture = mechanisation



	trigger = {

		technology = 5104

		technology = 2102

		invention = 510

	}



	name = "EVT_520_NAME"

	desc = "EVT_520_DESC"

	style = 0



	date = { day = 1  month = january year = 1875 }

	offset = 60 # Check for trigger conditions every 60 days

	deathdate = { day = 30 month = december year = 1920 }



	action_a = {

		name = "OK" # Excellent!

		command = { type = production_modifier which = steamer_shipyard value = 10  }

	}

}



#########################################################################

#  Drying Techniques

#########################################################################

event = {

	id = 521

	random = no

	invention = yes



	picture = mechanisation



	trigger = {

		technology = 5104



	}



	name = "EVT_521_NAME"

	desc = "EVT_521_DESC"

	style = 0



	date = { day = 1  month = january year = 1845 }

	offset = 60 # Check for trigger conditions every 60 days

	deathdate = { day = 30 month = december year = 1920 }



	action_a = {

		name = "OK" # Excellent!

		command = { type = production_modifier which = tea_plantation value = 20  }

		command = { type = production_modifier which = coffee_plantation value = 20  }

		command = { type = production_modifier which = opium_plantation value = 20  }

	}

}



#########################################################################

#  Fordism

#########################################################################

event = {

	id = 522

	random = no

	invention = yes



	picture = mechanisation



	trigger = {

		technology = 5105

		invention = 500



	}



	name = "EVT_522_NAME"

	desc = "EVT_522_DESC"

	style = 0



	date = { day = 1  month = january year = 1903 }

	offset = 60 # Check for trigger conditions every 60 days

	deathdate = { day = 30 month = december year = 1920 }



	action_a = {

		name = "OK" # Excellent!

		command = { type = production_modifier which = automobile_factory value = 5  }

		command = { type = production_modifier which = aeroplane_factory value = 5  }

	}

}



#########################################################################

#  Massproduced Rail

#########################################################################

event = {

	id = 523

	random = no

	invention = yes



	picture = mechanisation



	trigger = {

		technology = 5105

		technology = 5204

		technology = 5304
		invention  = 522
	}



	name = "EVT_523_NAME"

	desc = "EVT_523_DESC"

	style = 0



	date = { day = 1  month = january year = 1880 }

	offset = 60 # Check for trigger conditions every 60 days

	deathdate = { day = 30 month = december year = 1920 }



	action_a = {

		name = "OK" # Excellent!

		command = { type = railroad_cost_mod value = -20  }

	}

}



#########################################################################

#  Industrialized Armament Industry

#########################################################################

event = {

	id = 524

	random = no

	invention = yes



	picture = mechanisation



	trigger = {

		technology = 5105

		invention = 511

		invention = 513

	}



	name = "EVT_524_NAME"

	desc = "EVT_524_DESC"

	style = 0



	date = { day = 1  month = january year = 1880 }

	offset = 60 # Check for trigger conditions every 60 days

	deathdate = { day = 30 month = december year = 1920 }



	action_a = {

		name = "OK" # Excellent!

		command = { type = production_modifier which = small_arms_factory value = 5  }

		command = { type = production_modifier which = ammunition_factory value = 5  }

		command = { type = production_modifier which = artillery_factory value = 5  }

		command = { type = production_modifier which = explosives_factory value = 5  }

	}

}



#########################################################################

#  Refrigerator Technology

#########################################################################

event = {

	id = 525

	random = no

	invention = yes



	picture = mechanisation



	trigger = {

		technology = 5105

		invention = 514

	}



	name = "EVT_525_NAME"

	desc = "EVT_525_DESC"

	style = 0



	date = { day = 1  month = january year = 1890 }

	offset = 60 # Check for trigger conditions every 60 days

	deathdate = { day = 30 month = december year = 1920 }



	action_a = {

		name = "OK" # Excellent!

		command = { type = production_modifier which = cattle_ranch value = 10  }

		command = { type = production_modifier which = orchard value = 10  }

		command = { type = production_modifier which = fishing_wharf value = 10  }

		command = { type = production_modifier which = liquor_distillery value = 5  }

		command = { type = production_modifier which = winery value = 5  }

	}

}



#########################################################################

#  Pit Coal

#########################################################################

event = {

	id = 526

	random = no

	invention = yes



	picture = metalurgy



	trigger = {

		technology = 5202



	}



	name = "EVT_526_NAME"

	desc = "EVT_526_DESC"

	style = 0



	date = { day = 1  month = january year = 1836 }

	offset = 60 # Check for trigger conditions every 60 days

	deathdate = { day = 30 month = december year = 1920 }



	action_a = {

		name = "OK" # Excellent!

		command = { type = production_modifier which = coal_mine value = 50  }

	}

}



#########################################################################

#  Coke

#########################################################################

event = {

	id = 527

	random = no

	invention = yes



	picture = metalurgy



	trigger = {

		technology = 5202

		invention = 526



	}



	name = "EVT_527_NAME"

	desc = "EVT_527_DESC"

	style = 0



	date = { day = 1  month = january year = 1846 }

	offset = 60 # Check for trigger conditions every 60 days

	deathdate = { day = 30 month = december year = 1920 }



	action_a = {

		name = "OK" # Excellent!

		command = { type = production_modifier which = coal_mine value = 50  }

	}

}



#########################################################################

#  Advanced Ore Roasting Processes

#########################################################################

event = {

	id = 528

	random = no

	invention = yes



	trigger = {

		technology = 5203



	}



	name = "EVT_528_NAME"

	desc = "EVT_528_DESC"

	style = 0



	date = { day = 1  month = january year = 1850 }

	offset = 60 # Check for trigger conditions every 60 days

	deathdate = { day = 30 month = december year = 1920 }



	action_a = {

		name = "OK" # Excellent!

		command = { type = production_modifier which = iron_mine value = 10  }

	}

}

#########################################################################

#  Advanced Ore Grinding Processes

#########################################################################

event = {

	id = 529

	random = no

	invention = yes



	picture = metalurgy



	trigger = {

		technology = 5203

		invention = 528



	}



	name = "EVT_529_NAME"

	desc = "EVT_529_DESC"

	style = 0



	date = { day = 1  month = january year = 1860 }

	offset = 60 # Check for trigger conditions every 60 days

	deathdate = { day = 30 month = december year = 1920 }



	action_a = {

		name = "OK" # Excellent!

		command = { type = production_modifier which = iron_mine value = 10  }

	}

}

#########################################################################

#  Advanced Ore Smelting Processes

#########################################################################

event = {

	id = 530

	random = no

	invention = yes



	picture = metalurgy



	trigger = {

		technology = 5203

		invention = 529



	}



	name = "EVT_530_NAME"

	desc = "EVT_530_DESC"

	style = 0



	date = { day = 1  month = january year = 1860 }

	offset = 60 # Check for trigger conditions every 60 days

	deathdate = { day = 30 month = december year = 1920 }



	action_a = {

		name = "OK" # Excellent!

		command = { type = production_modifier which = iron_mine value = 10  }

	}

}



#########################################################################

#  Bessemer Steel

#########################################################################

event = {

	id = 531

	random = no

	invention = yes



	picture = 531



	trigger = {

		technology = 5203



	}



	name = "EVT_531_NAME"

	desc = "EVT_531_DESC"

	style = 0



	date = { day = 1  month = january year = 1850 }

	offset = 60 # Check for trigger conditions every 60 days

	deathdate = { day = 30 month = december year = 1920 }



	action_a = {

		name = "OK" # Excellent!

		command = { type = production_modifier which = steel_factory value = 5  }

	}

}



#########################################################################

#  Martin Steel

#########################################################################

event = {

	id = 532

	random = no

	invention = yes



	picture = metalurgy



	trigger = {

		technology = 5204

		invention = 531



	}



	name = "EVT_532_NAME"

	desc = "EVT_532_DESC"

	style = 0



	date = { day = 1  month = january year = 1860 }

	offset = 60 # Check for trigger conditions every 60 days

	deathdate = { day = 30 month = december year = 1920 }



	action_a = {

		name = "OK" # Excellent!

		command = { type = production_modifier which = steel_factory value = 5  }

	}

}

#########################################################################

#  Thomas Steel

#########################################################################

event = {

	id = 533

	random = no

	invention = yes



	picture = metalurgy



	trigger = {

		technology = 5204

		invention = 532



	}



	name = "EVT_533_NAME"

	desc = "EVT_533_DESC"

	style = 0



	date = { day = 1  month = january year = 1870 }

	offset = 60 # Check for trigger conditions every 60 days

	deathdate = { day = 30 month = december year = 1920 }



	action_a = {

		name = "OK" # Excellent!

		command = { type = production_modifier which = steel_factory value = 5  }

	}

}



#########################################################################

#  Electric Rolling Techniques

#########################################################################

event = {

	id = 534

	random = no

	invention = yes



	picture = metalurgy



	trigger = {

		technology = 5205

		technology = 5405

		invention = 533

	}



	name = "EVT_534_NAME"

	desc = "EVT_534_DESC"

	style = 0



	date = { day = 1  month = january year = 1880 }

	offset = 60 # Check for trigger conditions every 60 days

	deathdate = { day = 30 month = december year = 1920 }



	action_a = {

		name = "OK" # Excellent!

		command = { type = production_modifier which = steel_factory value = 5  }

	}

}



#########################################################################

#  Steel Alloys

#########################################################################

event = {

	id = 535

	random = no

	invention = yes



	picture = metalurgy



	trigger = {

		technology = 5205

		invention = 533

	}



	name = "EVT_535_NAME"

	desc = "EVT_535_DESC"

	style = 0



	date = { day = 1  month = january year = 1895 }

	offset = 60 # Check for trigger conditions every 60 days

		deathdate = { day = 30 month = december year = 1920 }



	action_a = {

		name = "OK" # Excellent!

		command = { type = production_modifier which = precious_metal_mine value = 5  }

	}

}



#########################################################################

#  Combat Medicine

#########################################################################

event = {

	id = 536

	random = no

	invention = yes



	picture = chemistry_electricity



	trigger = {

		technology = 5402



	}



	name = "EVT_536_NAME"

	desc = "EVT_536_DESC"

	style = 0



	date = { day = 1  month = january year = 1845 } #1850s

	offset = 60 # Check for trigger conditions every 60 days

	deathdate = { day = 30 month = december year = 1920 }


	action_a = {

		name = "OK" # Excellent!

		command = { type = attrition_mod value = -10  }

	}

}



#########################################################################

#  Aerial Bacteria and Antiseptic Principle

#########################################################################

event = {

	id = 537

	random = no

	invention = yes



	picture = chemistry_electricity



	trigger = {

		technology = 5402



	}



	name = "EVT_537_NAME"

	desc = "EVT_537_DESC"

	style = 0



	date = { day = 1  month = january year = 1855 }

	offset = 60 # Check for trigger conditions every 60 days

	deathdate = { day = 30 month = december year = 1920 }



	action_a = {

		name = "OK" # Excellent!

		command = { type = pop_growth_mod value = 0.2  }

		command = { type = attrition_mod value = -1  }

	}

}



#########################################################################

#  Vaccination

#########################################################################

event = {

	id = 538

	random = no

	invention = yes



	picture = chemistry_electricity



	trigger = {

		technology = 5402



	}



	name = "EVT_538_NAME"

	desc = "EVT_538_DESC"

	style = 0



	date = { day = 1  month = january year = 1875 }

	offset = 60 # Check for trigger conditions every 60 days

	deathdate = { day = 30 month = december year = 1920 }



	action_a = {

		name = "OK" # Excellent!

		command = { type = pop_growth_mod value = 0.1  }

		command = { type = attrition_mod value = -1  }

	}

}



#########################################################################

#  Chemotherapy

#########################################################################

event = {

	id = 539

	random = no

	invention = yes



	picture = chemistry_electricity



	trigger = {

		technology = 5402



	}



	name = "EVT_539_NAME"

	desc = "EVT_539_DESC"

	style = 0



	date = { day = 1  month = january year = 1881 }

	offset = 60 # Check for trigger conditions every 60 days

	deathdate = { day = 30 month = december year = 1920 }



	action_a = {

		name = "OK" # Excellent!

		command = { type = pop_growth_mod value = 0.1  }

		command = { type = attrition_mod value = -1  }

	}

}



#########################################################################

#  Genetics: Heredity

#########################################################################

event = {

	id = 540

	random = no

	invention = yes



	picture = chemistry_electricity



	trigger = {

		technology = 5402



	}



	name = "EVT_540_NAME"

	desc = "EVT_540_DESC"

	style = 0



	date = { day = 1  month = january year = 1856 }

	offset = 60 # Check for trigger conditions every 60 days

	deathdate = { day = 30 month = december year = 1920 }



	action_a = {

		name = "OK" # Excellent!

		command = { type = pop_growth_mod value = 0.1  }

	}

}



#########################################################################

#  Clinical Thermometers and Binaural Stethoscopes

#########################################################################

event = {

	id = 541

	random = no

	invention = yes



	picture = chemistry_electricity



	trigger = {

		technology = 5402



	}



	name = "EVT_541_NAME"

	desc = "EVT_541_DESC"

	style = 0



	date = { day = 1  month = january year = 1855 }

	offset = 60 # Check for trigger conditions every 60 days

	deathdate = { day = 30 month = december year = 1920 }



	action_a = {

		name = "OK" # Excellent!

		command = { type = pop_growth_mod value = 0.1  }

	}

}



#########################################################################

#  X-Rays

#########################################################################

event = {

	id = 542

	random = no

	invention = yes



	picture = chemistry_electricity



	trigger = {

		technology = 5405

	}



	name = "EVT_542_NAME"

	desc = "EVT_542_DESC"

	style = 0



	date = { day = 1  month = january year = 1885 }

	offset = 60 # Check for trigger conditions every 60 days

	deathdate = { day = 30 month = december year = 1920 }



	action_a = {

		name = "OK" # Excellent!

			command = { type = pop_growth_mod value = 0.05  }

			command = { type = attrition_mod value = -2  }

	}

}



#########################################################################

#  Prophylaxis against Malaria

#########################################################################

event = {

	id = 543

	random = no

	invention = yes



	picture = chemistry_electricity



	trigger = {

		technology = 5402



	}



	name = "EVT_543_NAME"

	desc = "EVT_543_DESC"

	style = 0



	date = { day = 1  month = january year = 1840 }

	offset = 60 # Check for trigger conditions every 60 days

	deathdate = { day = 30 month = december year = 1920 }



	action_a = {

		name = "OK" # Excellent!

		command = { type = attrition_mod value = -3  }

	}

}



#########################################################################

#  Pressure Chambers for Thorax Surgery

#########################################################################

event = {

	id = 544

	random = no

	invention = yes



	picture = chemistry_electricity



	trigger = {

		technology = 5402



	}



	name = "EVT_544_NAME"

	desc = "EVT_544_DESC"

	style = 0



	date = { day = 1  month = january year = 1894 }

	offset = 60 # Check for trigger conditions every 60 days

	deathdate = { day = 30 month = december year = 1920 }



	action_a = {

		name = "OK" # Excellent!

		command = { type = prestige value = 50 }

		command = {type = pop_growth_mod value = 0.02 }

	}

}



#########################################################################

#  Artificial Fertilizers

#########################################################################

event = {

	id = 545

	random = no

	invention = yes



	picture = chemistry_electricity



	trigger = {

		technology = 5403



	}



	name = "EVT_545_NAME"

	desc = "EVT_545_DESC"

	style = 0



	date = { day = 1  month = january year = 1860 }

	offset = 60 # Check for trigger conditions every 60 days

	deathdate = { day = 30 month = december year = 1920 }



	action_a = {

		name = "OK" # Excellent!



		command = { type = production_modifier which = cotton_plantation value = 2  }

		command = { type = production_modifier which = dye_plantation value = 2  }

		command = { type = production_modifier which = tobacco_plantation value = 2  }

		command = { type = production_modifier which = tea_plantation value = 2  }

		command = { type = production_modifier which = coffee_plantation value = 2  }

		command = { type = production_modifier which = opium_plantation value = 2  }

		command = { type = production_modifier which = orchard value = 2  }

		command = { type = production_modifier which = grain_farm value = 2  }

	}

}



#########################################################################

#  Nitroglycerin

#########################################################################

event = {

	id = 546

	random = no

	invention = yes



	picture = chemistry_electricity



	trigger = {

		technology = 5403



	}



	name = "EVT_546_NAME"

	desc = "EVT_546_DESC"

	style = 0



	date = { day = 1  month = january year = 1860 }

	offset = 60 # Check for trigger conditions every 60 days

	deathdate = { day = 30 month = december year = 1920 }



	action_a = {

		name = "OK" # Excellent!



		command = { type = production_modifier which = explosives_factory value = 10  }

	}

}



#########################################################################

#  Chemical Wood Pulp Process

#########################################################################

event = {

	id = 547

	random = no

	invention = yes



	picture = chemistry_electricity



	trigger = {

		technology = 5403



	}



	name = "EVT_547_NAME"

	desc = "EVT_547_DESC"

	style = 0



	date = { day = 1  month = january year = 1885 }

	offset = 60 # Check for trigger conditions every 60 days

	deathdate = { day = 30 month = december year = 1920 }



	action_a = {

		name = "OK" # Excellent!



		command = { type = production_modifier which = paper_mill value = 20  }

	}

}



#########################################################################

#  Rubber Vulcanization

#########################################################################

event = {

	id = 548

	random = no

	invention = yes



	picture = chemistry_electricity



	trigger = {

		technology = 5403



	}



	name = "EVT_548_NAME"

	desc = "EVT_548_DESC"

	style = 0



	date = { day = 1  month = january year = 1860 }

	offset = 60 # Check for trigger conditions every 60 days

	deathdate = { day = 30 month = december year = 1920 }


	action_a = {

		name = "OK" # Excellent!

		command = { type = production_modifier which = rubber_lodge value = 10 }

	}

}



#########################################################################

#  Catalytic Fermentative Process

#########################################################################

event = {

	id = 549

	random = no

	invention = yes



	picture = chemistry_electricity



	trigger = {

		technology = 5403



	}



	name = "EVT_549_NAME"

	desc = "EVT_549_DESC"

	style = 0



	date = { day = 1  month = january year = 1860 }

	offset = 60 # Check for trigger conditions every 60 days

	deathdate = { day = 30 month = december year = 1920 }



	action_a = {

		name = "OK" # Excellent!



		command = { type = production_modifier which = winery value = 10  }

	}

}



#########################################################################

#  Synthetic Dye

#########################################################################

event = {

	id = 550

	random = no

	invention = yes



	picture = chemistry_electricity



	trigger = {

		technology = 5404



	}



	name = "EVT_550_NAME"

	desc = "EVT_550_DESC"

	style = 0



	date = { day = 1  month = january year = 1880 }

	offset = 60 # Check for trigger conditions every 60 days

	deathdate = { day = 30 month = december year = 1920 }



	action_a = {

		name = "OK" # Excellent!



		command = { type = activate_building_type which = dye_factory }

	}

}



#########################################################################

#  Gaslights

#########################################################################

event = {

	id = 551

	random = no

	invention = yes



	picture = chemistry_electricity



	trigger = {

		technology = 5404



	}



	name = "EVT_551_NAME"

	desc = "EVT_551_DESC"

	style = 0



	date = { day = 1  month = january year = 1880 }

	offset = 60 # Check for trigger conditions every 60 days

	deathdate = { day = 30 month = december year = 1920 }



	action_a = {

		name = "OK" # Excellent!



		command = { type = work_hour_eff value = 10 }

	}

}

#########################################################################

#  Carbon Soil Enrichment

#########################################################################

event = {

	id = 552

	random = no

	invention = yes



	picture = chemistry_electricity



	trigger = {

		technology = 5404



	}



	name = "EVT_552_NAME"

	desc = "EVT_552_DESC"

	style = 0



	date = { day = 1  month = january year = 1880 }

	offset = 60 # Check for trigger conditions every 60 days

	deathdate = { day = 30 month = december year = 1920 }



	action_a = {

		name = "OK" # Excellent!



		command = { type = production_modifier which = cotton_plantation value = 2  }

		command = { type = production_modifier which = dye_plantation value = 2  }

		command = { type = production_modifier which = tobacco_plantation value = 2  }

		command = { type = production_modifier which = tea_plantation value = 2  }

		command = { type = production_modifier which = coffee_plantation value = 2  }

		command = { type = production_modifier which = opium_plantation value = 2  }

		command = { type = production_modifier which = orchard value = 2  }

		command = { type = production_modifier which = grain_farm value = 2  }

	}

}



#########################################################################

#  Cracking

#########################################################################

event = {

	id = 553

	random = no

	invention = yes



	picture = chemistry_electricity



	trigger = {

		technology = 5404



	}



	name = "EVT_553_NAME"

	desc = "EVT_553_DESC"

	style = 0



	date = { day = 1  month = january year = 1880 }

	offset = 60 # Check for trigger conditions every 60 days

	deathdate = { day = 30 month = december year = 1920 }



	action_a = {

		name = "OK" # Excellent!



		command = { type = activate_building_type which = fuel_refinery }

	}

}



#########################################################################

#  Edison Light Bulb

#########################################################################

event = {

	id = 554

	random = no

	invention = yes



	picture = 554



	trigger = {

		technology = 5405



	}



	name = "EVT_554_NAME"

	desc = "EVT_554_DESC"

	style = 0



	date = { day = 1  month = january year = 1869 }

	offset = 60 # Check for trigger conditions every 60 days

	deathdate = { day = 30 month = december year = 1920 }



	action_a = {

		name = "OK" # Excellent!



		command = { type = activate_building_type which = electric_gear_factory }

	}

}



#########################################################################

#  Bell & Grey's Telephones

#########################################################################

event = {

	id = 555

	random = no

	invention = yes



	picture = 555



	trigger = {

		technology = 5405



	}



	name = "EVT_555_NAME"

	desc = "EVT_555_DESC"

	style = 0



	date = { day = 1  month = january year = 1856 }

	offset = 60 # Check for trigger conditions every 60 days

	deathdate = { day = 30 month = december year = 1920 }



	action_a = {

		name = "OK" # Excellent!



		command = { type = activate_building_type which = telephone_factory }

	}

}



#########################################################################

#  Electrical Lighting

#########################################################################

event = {

	id = 556

	random = no

	invention = yes



	picture = chemistry_electricity



	trigger = {

		technology = 5405

		invention = 554



	}



	name = "EVT_556_NAME"

	desc = "EVT_556_DESC"

	style = 0



	date = { day = 1  month = january year = 1895 }

	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1920 }



	action_a = {

		name = "OK" # Excellent!



		command = { type = work_hour_eff value = 20 }

	}

}
